Posts Tagged “Second Life”

[Video] 3D sound from ordinary laptop speakers

This is very impressive. I watched this on my laptop and in the teleconferencing scene I was able to identify each of the speakers as easily as the test subject. Just think of the possibilities for virtual worlds or gaming. Most first-person shooter (FPS) gamers play with headphones because they need to know if someone is sneaking up on them from behind. There’s actually a whole range of surround-sound headphones aimed specifically at FPS gamers. This technology could revolutionise the entire industry.

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Post Under Audio, Gaming, virtual worlds April 23, 2011

It’s Dead, Jim!

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With Jim Sink’s restructuring announcement that Blue Mars would wind down development for the PC platform and move to a mobile-based phone/tablet centic environment Avatar Reality have placed the final nail in the coffin of mass-community virtual worlds. So what went wrong?

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Post Under Social Media, virtual worlds January 16, 2011

Behaviour Guidelines for Employees Working in Virtual Worlds

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Gartner recently advised that by 2013 seventy percent of businesses will have guidelines for their staff’s activities within virtual worlds. I’ve just completed a set of behaviour and dress guidelines for a company that has plans to work in Second Life. I’ve adapted them and thought I’d share:

Many of the guidelines that a company currently employs for social networking also apply in virtual worlds. If you need some help in establishing those then here are 40 examples that you can draw upon for inspiration. There are a few issues that are virtual world specific that require special attention, however.
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Post Under Advice, Business, virtual worlds October 13, 2009

Blue Mars: An Opportunity to Grow Your Second Life Business

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Since the open beta period for Blue Mars began I’ve noticed that some Second Life content creators have been dismissing it out-of-hand. Mostly they claimed that the tools for creating content in Blue Mars were too hard to learn. Many also said that they were not interested in providing content for Blue Mars, and some even inferred that without them to provide the content Blue Mars would wither and die. As I stated in my earlier article, Blue Mars – Being Different, Blue Mars will ultimately be able to draw on a wealth of content, possibly more than Second Life currently does. So if I were generating real world income by providing content in Second Life I would seriously consider taking the time to evaluate Blue Mars as a prospective new market. It makes good business sense, and I can tell you that there are hundreds, perhaps thousands out there, who are eagerly waiting for you to let this opportunity pass you by.

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Post Under Advice, Business, virtual worlds September 13, 2009

Blue Mars – Being Different

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As some of you may know I’ve been spending a great deal of time in Blue Mars. I’ve been mainly providing video tutorials but I’ve also been keeping a close eye on forums and blogs that reference the new virtual world by Avatar Reality. One thing that keeps cropping up is the idea that Blue Mars will fail – or at least struggle – because it doesn’t cater to the Second Life demographic. This is a short-sighted view and fails to take into consideration what attracts people to virtual worlds. In fact, the way in which Blue Mars differentiates itself from Second Life may have a greater bearing on its success than any similarities.

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Post Under Advice, virtual worlds September 7, 2009
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