By: Nocifer
A year ago, Robbie Dingo posted an extraordinary clip called “Watch the World(s)”, in which he recreated Vincent Van Gogh’s Starry Night as a 3-dimensional landscape in Second Life. Alas, nothing remains of that wonderful build but the video.
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Popularity: 32% [?]
Tags: art, Marketing, Robbie Dingo, Second Life, Starry Night, Tressis, Van Gogh, Watch the World
By: Nocifer

Rac had a nice looking sim before, but the new improved model is sleek and open and rezzes faster. And so shiny! You feel like you have arrived at the Grand Central of Skin and Hair City, and that’s no accident of design.
Laqroki is so new that you can almost smell the plastic wrapping, but even with the empty departments, there’s still such a lot to demo and try out.
I’m still deciding on a skin, but in the meantime, I’m very happy with Best Bargain Find of the Week: 10L hair (and it comes in 15 colours!)
Check out Laqroki now!
Popularity: 18% [?]
Tags: bargains, hair, Laqroki, Marketing, Rac, Second Life
By: skribe
Viral videos are an excellent way to generate some buzz about your brand. And it’s also a good way to save money in the process because your distribution costs are kept low. You’re not paying for print-runs, airtime, or pays-per-view/click, because most of the distribution is handled by the consumers themselves . So your content has got to be good. Here’s some tips for achieving that:
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Popularity: 12% [?]
Tags: branding, Marketing, tips
By: skribe
We’re currently putting together a new marketing package for Second Life developers and their clients. It’s amazing how many developers don’t seem to understand the first thing about marketing – that their job doesn’t end when the build is delivered, and it’s amazing how many of their clients don’t want to pay for it. It’s just stupid to spend upwards of $20k on a major Second Life build and then have it sit mostly empty because you refused to market it properly. Would you spend that sort of money on a real world project and not market the chrome out of it?
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Popularity: 12% [?]
Tags: Business, Marketing, rant, Second Life, virtual worlds