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	<title>Skribe Productions &#187; ikea</title>
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	<link>http://www.skribeproductions.com</link>
	<description>Digital Media Consultant</description>
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		<title>The Problems with Delivering Real Goods from a Virtual World</title>
		<link>http://www.skribeproductions.com/2009/01/28/the-problems-with-delivering-real-goods-from-a-virtual-world/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-problems-with-delivering-real-goods-from-a-virtual-world</link>
		<comments>http://www.skribeproductions.com/2009/01/28/the-problems-with-delivering-real-goods-from-a-virtual-world/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 04:18:18 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[american apparel]]></category>
		<category><![CDATA[coke]]></category>
		<category><![CDATA[dell]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[ikea]]></category>
		<category><![CDATA[pizza]]></category>
		<category><![CDATA[pizza hut]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[vio]]></category>
		<category><![CDATA[Xander Newman]]></category>

		<guid isPermaLink="false">http://www.skribeproductions.com/?p=744</guid>
		<description><![CDATA[I spent another great session at the VIO seminar in Second Life on Monday morning (my time). Xander Newman covered how to deal with real life businesses that are using Second Life for vCommerce. All great stuff and it, deservedly, drew an awesome crowd. However, at the usual after-seminar discussion someone mentioned that they wished [...]]]></description>
			<content:encoded><![CDATA[<a href='http://www.skribeproductions.com/2009/01/28/the-problems-with-delivering-real-goods-from-a-virtual-world/' ><img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/pizza-150x150.png" style="border:0; float:left; margin: 0 1em .5em 0;" alt="pizza-150x150" title="pizza-150x150"/></a>
<p id="fp">I spent another great session at the <a href="http://www.getvio.com/calendar.asp">VIO seminar</a> in Second Life on Monday morning (my time).   Xander Newman covered how to deal with real life businesses that are using Second Life for vCommerce.  All great stuff and it, deservedly, drew an awesome crowd. However, at the usual after-seminar discussion someone mentioned that they wished they could buy pizza using Second Life.  Buying real life goods from a virtual world is not a new thing.  Both Dell and American Apparel tried it in Second Life back in 2006.  By all accounts both were dismal failures.  Likewise delivering pizza (or any other real life product) faces some monumental hurdles to make the experience both worthwhile for the retailer and a valuable alternative to the comsumer.</p>
<p><span id="more-744"></span></p>
<p>Believing that something mundane is cooler, better, more elvish when done in Second Life or any other virtual world is hardly a new phenomenon.  Back in the late eighties it was considered cool to use the command line to trigger the Coke machine to deliver a can of Coke at the local university computer club.  In the nineties it was considered cool to order pizza over the web.  <span class="pullquote">The geek-set in particular are known for pushing the boundaries of technology in order to achieve an otherwise mundane result</span>.  There&#8217;s nothing wrong with that, in fact pizza ordering over the web has become a major marketing differentiation point for some companies.  One that their competitors have rapidly employed as well.  However doing something for fun and making it into a viable business solution are two very different things.</p>
<p>Consider the problems associated with attempting to deliver pizza from Second Life:</p>
<ol>
<li>Pizza has a limited shelf-life period and so must be provided locally (usually within 30mins or it&#8217;s free =).  Second Life is global.  So any pizza franchise offering orders from Second Life must have a worldwide network of stores.  The only pizza chain I know that has anything resembling that is Pizza Hut and they don&#8217;t even have a global ordering system for their web interface</li>
<li>Most pizza places are open (and deliver) only during limited hours.  Second Life is open 24/7.</li>
<li>There&#8217;s nothing linking your Second Life avatar to you and your delivery address.  Therefore the potential for fraud is high. Especially with non-pay info accounts.</li>
<li>The Second Life populace is extremely small in comparison to other (and more useful) ordering options like the web or telephone so the ROI is likely to be comparatively small.</li>
</ol>
<p>One option that may work as a marketing solution is linking a Second Life object to a web interface so that clicking on the object brings up an external web site where you can order your pizza.  That doesn&#8217;t get around the first two hurdles mentioned above but it may be worth examining as option for a major pizza chain.  Certainly the initial outlay would be minimal.  However, it may still be non-viable until Second Life has better browser implementation.</p>
<p>So, if Pizza is problematic then what about other real life goods?  One option that at least initially looks appealing is the furniture market.  <span class="pullquote">An organisation like Ikea who have a worldwide distribution network could conceivably benefit from having a virtual showroom</span> where consumers could see their virtual items on display, buy the virtual item and then try them in a mock-up of their real life home or office.</p>
<p>However even here we&#8217;re faced with hurdles that may make the idea non-viable:</p>
<ol>
<li>Second Life&#8217;s modelling features are very limited.  Getting exact models from an external source and importing them into Second Life is difficult.  Second Life only accepts a small number of modelling formats.</li>
<li>Even when you&#8217;re able to import the models, Second Life may not be able to render them exactly as they appear in the real world.  This may create potential legal problems depending on where you are delivering the goods.  A disclaimer mentioning the possible differences between the  virtual and real-world objects may suffice but what if it doesn&#8217;t?  It&#8217;s something that needs considering during the planning stages</li>
<li>At least in Ikea&#8217;s case, different stores sell different goods and sometimes at different prices.   This means that ordering in Second Life and having the local store deliver it can pose a problem.</li>
</ol>
<p>Delivering real world goods using a virtual world interface isn&#8217;t impossible, but it should never be done just because you can.  The questions that always needs to be asked are why is this better?  Why are we doing this?  How is this helping us?  What makes this better for the customer?  Only after you have answered them should you consider implementing it.</p>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>The Marcel Marceau Method for Viral Videos</title>
		<link>http://www.skribeproductions.com/2008/05/02/the-marcel-marceau-method-for-viral-videos-music-for-one-apartment-and-six-drummers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-marcel-marceau-method-for-viral-videos-music-for-one-apartment-and-six-drummers</link>
		<comments>http://www.skribeproductions.com/2008/05/02/the-marcel-marceau-method-for-viral-videos-music-for-one-apartment-and-six-drummers/#comments</comments>
		<pubDate>Fri, 02 May 2008 06:01:08 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[braun]]></category>
		<category><![CDATA[googlevideo]]></category>
		<category><![CDATA[ikea]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[swedish]]></category>

		<guid isPermaLink="false">http://www.skribeproductions.com/?p=84</guid>
		<description><![CDATA[This video is quite old (from 2001) but it demonstrates wonderfully how to produce something viral by being offbeat and arty. It also has great marketing potential. It would have been easy for the creators to play it straight &#8211; making an abstruse art piece &#8211; but by adding that touch of drama to the [...]]]></description>
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This video is quite old (from 2001) but it demonstrates wonderfully how to produce something viral by being offbeat and arty.  It also has great marketing potential.<br />
<span id="more-84"></span><br />
It would have been easy for the creators to play it straight &#8211; making an abstruse art piece &#8211; but by adding that touch of drama to the video it takes it to another level.  This is important because while the <em>joke</em> loses its freshness after the kitchen scene despite the music being catchy, it is <strong>what happens next</strong> that drives the viewer to watch to the end. <em>Life is short.  Art is long.  Bad art is longer.</em></p>
<p>Due to the esoteric nature of this piece some might think that it is hard to make it marketable, but it is that same weirdness that produces the strange attractor needed to make it viral.  Imagine if we were to cut the entire video to only the dramatic elements plus the kitchen scene.  So the story becomes:</p>
<ol>
<li>Musicians wait</li>
<li>Homeowners leave</li>
<li>Musicians break-in</li>
<li>They play on kitchen appliances</li>
<li>Home owners come home unexpectedly catching the musicians</li>
</ol>
<p>This makes the story compact and punchy.  In a world full of advertisers screaming for attention shorter is better.  Even so, how is this new piece a marketable property?  </p>
<p>What if all the appliances in the video were made by the one company, say <em>Braun</em>?  We don&#8217;t even have to mention them, the brand name is just there on each appliance &#8211; subtle close-ups can be used to make them more prominent.  Or what if the kitchen is from <em>Ikea</em>?  <strong>Now we have a very powerful viral video</strong>.</p>
<p>Traditional advertising is often all about who screams the loudest.  That&#8217;s why television advertising volumes are usually higher than the programs that support them.  Viral advertising is less about how loud and more about the silences in between.  So when you&#8217;re making your next viral video remember to ask yourself, how do I reproduce the <em>sound of no hands clapping</em>?</p>
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