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	<title>Skribe Productions &#187; eLounge</title>
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		<title>A Video Tour through Lenovo&#8217;s eLounge</title>
		<link>http://www.skribeproductions.com/2009/03/17/a-video-tour-through-lenovos-elounge/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=a-video-tour-through-lenovos-elounge</link>
		<comments>http://www.skribeproductions.com/2009/03/17/a-video-tour-through-lenovos-elounge/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 09:20:11 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[eLounge]]></category>
		<category><![CDATA[lenovo]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[mellanium]]></category>
		<category><![CDATA[nortel]]></category>
		<category><![CDATA[web.alive]]></category>

		<guid isPermaLink="false">http://www.skribeproductions.com/?p=1048</guid>
		<description><![CDATA[After having done a video tour showing off the Mellanium Apartment, I wanted to do something similar with the Lenovo eLounge. I&#8217;d previously reviewed the eLounge but at the time I didn&#8217;t realise I could capture the video content from it. Normally the quality is unacceptable when capturing from a browser, but the web.alive technology [...]]]></description>
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<p id="fp">After having done <a href="http://www.skribeproductions.com/2009/02/26/checking-out-mellaniums-apartment/">a video tour showing off the Mellanium Apartment</a>, I wanted to do something similar with the Lenovo eLounge.  I&#8217;d previously <a href="http://www.skribeproductions.com/2009/01/22/checkingout-lenovos-elounge/">reviewed the eLounge</a> but at the time I didn&#8217;t realise I could capture the video content from it.  Normally the quality is unacceptable when capturing from a browser, but the web.alive technology works a treat.</p>
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		<title>Checking Out&#8230; Mellanium&#8217;s Apartment</title>
		<link>http://www.skribeproductions.com/2009/02/26/checking-out-mellaniums-apartment/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=checking-out-mellaniums-apartment</link>
		<comments>http://www.skribeproductions.com/2009/02/26/checking-out-mellaniums-apartment/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 05:58:25 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[CheckingOut]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[apartment]]></category>
		<category><![CDATA[autocad]]></category>
		<category><![CDATA[eLounge]]></category>
		<category><![CDATA[lenovo]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[mellanium]]></category>
		<category><![CDATA[proof of concept]]></category>
		<category><![CDATA[web.alive]]></category>

		<guid isPermaLink="false">http://www.skribeproductions.com/?p=985</guid>
		<description><![CDATA[Recently I reviewed Nortel&#8217;s web.alive beta, Lenovo&#8217;s elounge. web.alive, which is a 3d browser based virtual environment using the Unreal 2.5 engine. As a result of my review I was contacted by the guys at Mellanium who are also using the Unreal 2.5 engine. They&#8217;ve developed a way to import Autocad models straight into the [...]]]></description>
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Recently I reviewed Nortel&#8217;s web.alive beta, <a href="http://www.skribeproductions.com/2009/01/22/checkingout-lenovos-elounge/">Lenovo&#8217;s elounge</a>.  web.alive, which is a 3d browser based virtual environment using the Unreal 2.5 engine.  As a result of my review I was contacted by the guys at Mellanium who are also using the Unreal 2.5 engine.  They&#8217;ve developed a way to import Autocad models straight into the Unreal environment.  So effectively you can use the same computer models inworld as you use on the production line, whether it be for architecture or industry. By the way, this also reduces one of the barriers against delivering <a href="http://www.skribeproductions.com/2009/01/28/the-problems-with-delivering-real-goods-from-a-virtual-world/">real world goods from a virtual world</a>.</p>
<p>Mellanium have also been working with the web.alive guys and the video above shows me wandering around their proof of concept &#8211; an apartment block.  It was filmed entirely within the web.alive enviroment &#8211; yes, that means it was shot using my browser and FRAPs.  FRAPs isn&#8217;t supposed to be able to do that but it can with web.alive.  </p>
<p>I found it a little laggy and I tended to spurt forward every now and again, but in general it was a pleasant experience.  The Apartment model is fantastic with great textures.  It really heralds a potential new yardstick for modelling in virtual worlds.  Especially given that it only took 15minutes to import it in world.  Truly amazing stuff.</p>
<p>Enjoy the video.  Apologies for the &#8216;almost subliminal&#8217; title.  Both blip and youtube gobbled it during conversion.  </p>
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		<title>CheckingOut&#8230; Lenovo&#8217;s eLounge</title>
		<link>http://www.skribeproductions.com/2009/01/22/checkingout-lenovos-elounge/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=checkingout-lenovos-elounge</link>
		<comments>http://www.skribeproductions.com/2009/01/22/checkingout-lenovos-elounge/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 01:28:18 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[CheckingOut]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[eLounge]]></category>
		<category><![CDATA[lenovo]]></category>
		<category><![CDATA[nortel]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[seminars]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[virtual trade shows]]></category>
		<category><![CDATA[web.alive]]></category>

		<guid isPermaLink="false">http://www.skribeproductions.com/?p=689</guid>
		<description><![CDATA[Over the last few years business has shown a great interest in using virtual worlds for enterprise. Everything from seminars and conferences to virtual trade shows and retail. However, after an initial flurry of activity many soon abandon them. For some the required learning curve is too high to be an effective tool. For others [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge2.jpg" alt="elounge2" title="elounge2" width="400" height="174" class="aligncenter size-full wp-image-691" /></p>
<p id="fp">Over the last few years business has shown a great interest in using virtual worlds for enterprise.  Everything from seminars and conferences to virtual trade shows and retail.   However, after an initial flurry of activity many soon abandon them.  For some the required learning curve is too high to be an effective tool.  For others the return on investment is not high enough.  Whatever the reasons, no virtual environment seems to have really delivered what enterprise needs for its mass adoption.  That may be about to change.</p>
<p><span id="more-689"></span><br />
<div id="attachment_690" class="wp-caption alignright" style="width: 160px"><a href="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge1.jpg"><img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge1-150x150.jpg" alt="e-lounge&#039;s Entry Page" title="elounge1" width="150" height="150" class="size-thumbnail wp-image-690" /></a><p class="wp-caption-text">e-lounge's Entry Page</p></div></p>
<p>Yesterday I toured <a href="http://www.lenovo.com/elounge">Lenovo&#8217;s eLounge</a>.  eLounge is the beta test for Nortel&#8217;s <a href="http://www.projectchainsaw.com/">web.alive project chainsaw</a> which is based upon the Unreal engine.  web.alive is a multi-featured true-3d virtual environment offering cutomisable avatars, voice communications, security privileges and  inworld item interaction.  Unlike most virtual environments however web.alive runs in a web browser.  It still requires a software download to run, but currently the initial plug-in is only a few hundred kilobytes (yes, kilobytes not megabytes =).  That said, there is a delay as you first visit as the plug-in downloads all the required objects and textures but we&#8217;re talking only a few minutes here.  Subsequent visits access much faster.</p>
<p><a href="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge5.jpg"><img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge5.jpg" alt="elounge5" title="elounge5" width="400" height="181" class="aligncenter size-full wp-image-699" /></a></p>
<p>The graphics are detailed and richly colourful.  The controls are devilishly simple.  Anyone that has used a first-person shooter like Doom can easily master using either the arrow keys or W-S keys to move forward and backward and the mouse to look around and change direction.  You can use the <em>s</em> and <em>d</em> keys to strafe but unfortunately the arrow keys (my preferred option) don&#8217;t allow you to.  The voice communications are clear and offer seminar speakers the ability to <em>throw</em> their voice to everyone in the room.  Voice also doesn&#8217;t travel very far so its possible to have a conversation with those in the same area without disturbing others (or the speaker).  <span class="pullquote">It&#8217;s also possible to restrict voice communications to only those within a certain room or area thus allowing confidential meetings.</span></p>
<p><img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge6.jpg" alt="elounge6" title="elounge6" width="400" height="331" class="aligncenter size-full wp-image-700" /></p>
<p>Interacting with inworld objects is also simple but suffcient.  A series of red balls allows you to manipulate objects and proximity sensors allow additional information to be delivered directly into the browser.  Speakers also have access to presentation and video delivery utilities.  Security privileges prevent those not delivering presentations from accessing the stage or the presentation area of a meeting.</p>
<p> <img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge4.jpg" alt="elounge4" title="elounge4" width="400" height="215" class="aligncenter size-full wp-image-698" /></p>
<p>The avatars are sufficiently detailed and customisable.  There&#8217;s even the ability to import a photo from various online sources like Flickr or Facebook and have that used for your avatars face.  However my attempts at doing this failed. The sound is delivered in stereo and spatially aware, so you can tell from which direction a speaker is addressing you.  There&#8217;s also a visual cue in the form of an arrow directing you towards the speaker should you not be using a stereo headset. <span class="pullquote">My headset worked straight away without any additional configuration whatsoever.</span></p>
<p><img src="http://www.skribeproductions.com/wp-content/uploads/2009/01/elounge3.jpg" alt="elounge3" title="elounge3" width="400" height="194" class="aligncenter size-full wp-image-697" /></p>
<p>While eLounge is free to visit I don&#8217;t currently have any pricing information for the web.alive technology.  I have been told that pricing is based on a peak capacity lease spread over twelve months.    I&#8217;m very impressed with web.alive and the Lenovo eLounge.  <span class="pullquote">The use of the unreal engine and delivering the content to a web browser is a stroke of brilliance.</span>  As my tour guide, Chris Hardy, said, the gaming industry has spent years working out how to deliver graphics and sound across the net.  Why not use that?  Presuming that the price is right and it scales effectively, the small learning curve and the platform&#8217;s focused capabilities make this something I really believe is a must-have tool for business.</p>
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