Posts Tagged “blue mars”

[Video] Awesome Machinima: Kara

Here is a very awesome piece of machinima from the people at Quantic Dream. This was rendered in real time on a Playstation (YES, a Playstation!) and while much of it is motion captured it demonstrates just how far machinima has come in the last few years. It also demonstrates what a terrible opportunity has been missed by virtual worlds like Blue Mars. Blue Mars has superior graphics and would have been at the forefront of machinima had they provided even the basic tools for creating visual stories: free floating camera; facial and extended body animations; lip sync.

Instead the world lies mostly dead the owners focusing on a virtual what’s hot or not. Terribly sad and wasteful when you consider where they could be now had they embraced the concept of becoming the leading machinima platform back in 2009. It appears that the guys at Quantic Dream get it.

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Post Under art, Gaming, Video, virtual worlds March 11, 2012

[Video] 3D sound from ordinary laptop speakers

This is very impressive. I watched this on my laptop and in the teleconferencing scene I was able to identify each of the speakers as easily as the test subject. Just think of the possibilities for virtual worlds or gaming. Most first-person shooter (FPS) gamers play with headphones because they need to know if someone is sneaking up on them from behind. There’s actually a whole range of surround-sound headphones aimed specifically at FPS gamers. This technology could revolutionise the entire industry.

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Post Under Audio, Gaming, virtual worlds April 23, 2011

It’s Dead, Jim!

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With Jim Sink’s restructuring announcement that Blue Mars would wind down development for the PC platform and move to a mobile-based phone/tablet centic environment Avatar Reality have placed the final nail in the coffin of mass-community virtual worlds. So what went wrong?

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Post Under Social Media, virtual worlds January 16, 2011

Behaviour Guidelines for Employees Working in Virtual Worlds

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Gartner recently advised that by 2013 seventy percent of businesses will have guidelines for their staff’s activities within virtual worlds. I’ve just completed a set of behaviour and dress guidelines for a company that has plans to work in Second Life. I’ve adapted them and thought I’d share:

Many of the guidelines that a company currently employs for social networking also apply in virtual worlds. If you need some help in establishing those then here are 40 examples that you can draw upon for inspiration. There are a few issues that are virtual world specific that require special attention, however.
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Post Under Advice, Business, virtual worlds October 13, 2009

Blue Mars: An Opportunity to Grow Your Second Life Business

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Since the open beta period for Blue Mars began I’ve noticed that some Second Life content creators have been dismissing it out-of-hand. Mostly they claimed that the tools for creating content in Blue Mars were too hard to learn. Many also said that they were not interested in providing content for Blue Mars, and some even inferred that without them to provide the content Blue Mars would wither and die. As I stated in my earlier article, Blue Mars – Being Different, Blue Mars will ultimately be able to draw on a wealth of content, possibly more than Second Life currently does. So if I were generating real world income by providing content in Second Life I would seriously consider taking the time to evaluate Blue Mars as a prospective new market. It makes good business sense, and I can tell you that there are hundreds, perhaps thousands out there, who are eagerly waiting for you to let this opportunity pass you by.

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Post Under Advice, Business, virtual worlds September 13, 2009
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