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	<title>All About Digital &#38; Social Media &#187; behaviour</title>
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		<title>Behaviour Guidelines for Employees Working in Virtual Worlds</title>
		<link>http://www.skribeproductions.com/2009/10/13/behaviour-guidelines-for-employees-working-in-virtual-worlds/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=behaviour-guidelines-for-employees-working-in-virtual-worlds</link>
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		<pubDate>Tue, 13 Oct 2009 09:36:34 +0000</pubDate>
		<dc:creator>skribe</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[blue mars]]></category>
		<category><![CDATA[business advice]]></category>
		<category><![CDATA[employees]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[web.alive]]></category>

		<guid isPermaLink="false">http://www.skribeproductions.com/?p=1302</guid>
		<description><![CDATA[Gartner recently advised that by 2013 seventy percent of businesses will have guidelines for their staff&#8217;s activities within virtual worlds. I&#8217;ve just completed a set of behaviour and dress guidelines for a company that has plans to work in Second Life. I&#8217;ve adapted them and thought I&#8217;d share: Many of the guidelines that a company [...]]]></description>
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<p id="fp">Gartner recently advised that by <a href="http://www.v3.co.uk/v3/news/2250807/gartner-advises-businesses">2013 seventy percent of businesses will have guidelines</a> for their staff&#8217;s activities within virtual worlds.  I&#8217;ve just completed a set of behaviour and dress guidelines for a company that has plans to work in Second Life.  I&#8217;ve adapted them and thought I&#8217;d share:</p>
<p>Many of the guidelines that a company currently employs for social networking also apply in virtual worlds.  If you need some help in establishing those then here are <a href="http://laurelpapworth.com/enterprise-list-of-40-social-media-staff-guidelines/">40 examples that you can draw upon for inspiration</a>.  There are a few issues that are virtual world specific that require special attention, however.<br />
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<h4>Learn the tools</h4>
<p>While any interface requires some time to learn, <span class="pullquote">virtual worlds usually have a sharp learning curve</span>.  While it may be possible to <em>wing it</em> on Twitter or Facebook virtual worlds are a different kettle of fish and frankly, nothing says <a href="http://www.urbandictionary.com/define.php?term=n00b">n00b</a> like an avatar that can&#8217;t walk in a straight line or know how to sit or otherwise interact with the virtual world.  It looks and is unprofessional.  It is as harmful as blink tags or animated gifs on your company&#8217;s website.</p>
<p>So take the time to learn and experiment.  Not just how to operate your avatar but also various social etiquettes involved.  Virtual worlds tend to be social microcosms and failing to learn the particular niceties can affect how your company is perceived in-world.</p>
<p><em>Managers:</em>  give your staff the training they need and time to master these new business tools.  Encourage them to teach and to collaborate with others.  Also provide them with the computing power they need.  Don&#8217;t expect them to have to work from a 5yo laptop.  It may be fine for their everyday work but <span class="pullquote">if their avatars stagger rather than walk then they need a system upgrade</span>.   </p>
<h4>Dress the part</h4>
<p>Very few companies would endorse their reps attending a business meeting with a new client attired in a sloganed t-shirt and jeans.  However I see this all the time in the virtual world.  As I wrote last year <a href="http://www.skribeproductions.com/2008/03/13/first-impressions/">first impressions matter</a>.  While that doesn&#8217;t mean you should only dress in a suit, it does mean that you should dress your avatar appropriately for the situation.  <span class="pullquote">When in doubt err on the side of caution</span>.</p>
<h4>Avoid Red Lights</h4>
<p>Some virtual worlds like Second Life have red light districts &#8211; places of adult entertainment. Unless they have a work-related reason to be there employees should avoid adults-only locations.  This goes doubly if they are attired in company logos or have a company cognomen.</p>
<h4>Separate Identities</h4>
<p>Ideally, employees should be encouraged to have <span class="pullquote">separate work and play avatars</span>.  This minimises any issues with their out-of-work in-world play.  It also separates their work and play in-world bank balances.  Even then employees should act responsibly when using their alternative avatars.</p>
<p>Just as in the real world, when in the virtual world  you represent the company.  Feel free to engage, collaborate, share and learn in these new online environments, but do so responsibly.</p>
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