Archive for the “virtual worlds” Category

Slideshare: Web Video in the Web 2.0 World

This is a seminar I did in Second Life on using video advertising on the web.

Popularity: 32% [?]

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Post Under Video, skribe productions, virtual worlds March 8, 2009

Seminar: Web Video in the Web 2.0 World

I’m doing a seminar in Second Life this weekend (Saturday or Sunday depending on where you are) at jokaydia Mini-Unconference 2. It will be a basic primer on using video on the web (and in Second Life) to enhance your visitor’s experience and as a signpost to draw visitors to your site. The Unconference begins at 7pm on Saturday Second Life Time (USPST) Please come along.

Popularity: 25% [?]

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Post Under Video, virtual worlds March 6, 2009

World Builder

Microsoft’s Future Vision has nothing on this. Great stuff.

[Hat Tip: The Inquisitor]

Popularity: 22% [?]

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Post Under Video, virtual worlds March 5, 2009

Checking Out… Mellanium’s Apartment


Recently I reviewed Nortel’s web.alive beta, Lenovo’s elounge. web.alive, which is a 3d browser based virtual environment using the Unreal 2.5 engine. As a result of my review I was contacted by the guys at Mellanium who are also using the Unreal 2.5 engine. They’ve developed a way to import Autocad models straight into the Unreal environment. So effectively you can use the same computer models inworld as you use on the production line, whether it be for architecture or industry. By the way, this also reduces one of the barriers against delivering real world goods from a virtual world.

Mellanium have also been working with the web.alive guys and the video above shows me wandering around their proof of concept – an apartment block. It was filmed entirely within the web.alive enviroment – yes, that means it was shot using my browser and FRAPs. FRAPs isn’t supposed to be able to do that but it can with web.alive.

I found it a little laggy and I tended to spurt forward every now and again, but in general it was a pleasant experience. The Apartment model is fantastic with great textures. It really heralds a potential new yardstick for modelling in virtual worlds. Especially given that it only took 15minutes to import it in world. Truly amazing stuff.

Enjoy the video. Apologies for the ‘almost subliminal’ title. Both blip and youtube gobbled it during conversion.

Popularity: 30% [?]

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Post Under CheckingOut, Video, virtual worlds February 26, 2009

The Spy Who Lives Here


What can I honestly say about this piece of machinima other than it is lame, bad, over-the-top, poorly acted and ridiculous. It’s also a lot of fun.

Popularity: 28% [?]

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Post Under Video, virtual worlds February 19, 2009

Quick Bites: Fonterra and Avatar Reality

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Despite recent speculation about Avatar-Reality‘s fate, it seems that the creators of the virtual world known as Blue Mars are still alive and kicking. Although their latest news release dates from August 2008, they’re expected to be attending Engage! Expo in New York and GDC in San Francisco both in March.

Fonterra have announced that they have received the National Training and Simulation Association’s Modeling and Simulation Cross-Function award. The award recognizes the significant achievements in modeling and simulation innovation by commercial companies.

Popularity: 31% [?]

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Post Under virtual worlds February 7, 2009

The Problems with Delivering Real Goods from a Virtual World

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I spent another great session at the VIO seminar in Second Life on Monday morning (my time). Xander Newman covered how to deal with real life businesses that are using Second Life for vCommerce. All great stuff and it, deservedly, drew an awesome crowd. However, at the usual after-seminar discussion someone mentioned that they wished they could buy pizza using Second Life. Buying real life goods from a virtual world is not a new thing. Both Dell and American Apparel tried it in Second Life back in 2006. By all accounts both were dismal failures. Likewise delivering pizza (or any other real life product) faces some monumental hurdles to make the experience both worthwhile for the retailer and a valuable alternative to the comsumer.

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Popularity: 100% [?]

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Post Under Advice, Business, virtual worlds January 28, 2009

CheckingOut… Lenovo’s eLounge

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Over the last few years business has shown a great interest in using virtual worlds for enterprise. Everything from seminars and conferences to virtual trade shows and retail. However, after an initial flurry of activity many soon abandon them. For some the required learning curve is too high to be an effective tool. For others the return on investment is not high enough. Whatever the reasons, no virtual environment seems to have really delivered what enterprise needs for its mass adoption. That may be about to change.

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Popularity: 64% [?]

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Post Under Business, CheckingOut, virtual worlds January 22, 2009

Canterbury Tales: WoW version


This piece of World of Warcraft machinima was made for a high school English project to portray The Pardoner’s Tale, which forms part of Geoffrey Chaucer’s The Canterbury Tales. Great stuff.

Popularity: 23% [?]

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Post Under Video, virtual worlds January 19, 2009

American Idol goes to Habbo

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Fremantle Media have announced a partnership deal to bring the American Idol brand to the virtual world, Habbo (formerly Habbo Hotel). The deal will involve merchandise and sponsorship rights and coincides with the eight season of American Idol.

For further details check the press release.

Popularity: 27% [?]

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Post Under Marketing, virtual worlds January 16, 2009
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