So, you now have an inventory stuffed full of freewear, but is any of it any good? Well, that’s up to you. One or two choice pieces can really make an outfit, or you can dress to a theme.
For example, Goth is an ever-popular look, and easy to achieve in Second Life without spending a Linden. A number of suitable free hairs and corpse-white skins can be easily found – it’s just a matter of combining them to your taste. Read the rest of this entry »
Since the open beta period for Blue Mars began I’ve noticed that some Second Life content creators have been dismissing it out-of-hand. Mostly they claimed that the tools for creating content in Blue Mars were too hard to learn. Many also said that they were not interested in providing content for Blue Mars, and some even inferred that without them to provide the content Blue Mars would wither and die. As I stated in my earlier article, Blue Mars – Being Different, Blue Mars will ultimately be able to draw on a wealth of content, possibly more than Second Life currently does. So if I were generating real world income by providing content in Second Life I would seriously consider taking the time to evaluate Blue Mars as a prospective new market. It makes good business sense, and I can tell you that there are hundreds, perhaps thousands out there, who are eagerly waiting for you to let this opportunity pass you by. Read the rest of this entry »
As some of you may know I’ve been spending a great deal of time in Blue Mars. I’ve been mainly providing video tutorials but I’ve also been keeping a close eye on forums and blogs that reference the new virtual world by Avatar Reality. One thing that keeps cropping up is the idea that Blue Mars will fail – or at least struggle – because it doesn’t cater to the Second Life demographic. This is a short-sighted view and fails to take into consideration what attracts people to virtual worlds. In fact, the way in which Blue Mars differentiates itself from Second Life may have a greater bearing on its success than any similarities. Read the rest of this entry »
This is our latest machinima commercial. It’s for SkyView Home Rentals which offers luxury homes within Second Life. We used a different technique for lip-syncing which we haven’t released publicly before. It works very effectively and increases our productivity over previous methods. What do you think?
Choosing to use a child avatar in Second Life can be risky. Many people believe that you’re automatically involved in illegal (virtual) sexual activities. You don’t even need to be a child avatar per se either. A friend of mine’s avatar is the same height as her RL self (1.7metres) but because everyone in SL are giant supermodels she looks like a kid. I don’t know if the Second Childhood Network is just a front for illegal activities or not – I hope not – but I love the concept and they’ve made a very cool machinima commercial.
Manchester Metropolitan University have announced that they are planning to deliver an entire module of their Film and Media course through Second Life. I wonder if they need a machinima lecturer =).
Avatar-Reality have just released the SDK for their virtual world, Blue Mars. They are signing up a limited number of content partners to provide compelling social spaces, entertainment experiences, and creative content. They have also announced an art competition with the aim of rewarding and promoting artists and designers with talent and vision. Each participant receives a 3m x 3m x 3m exhibition space in a shared virtual gallery to display their work.
@developit It takes a certain level of [unnecessary] effort to weed followers. Who you're following is more important IMO. Great article in reply to developit3 hrs ago