Archive for the ‘Advice’ Category

How to make a wedding video on a budget

Saturday, April 26th, 2008

As someone that has done way too many real life wedding videos it’s nice to see something a little different. In an attempt to document that very special day most wedding videos are long tedious affairs (2-3 hours is common) and are totally devoid of any artistic merit. As a result they are usually only [...]

Tips For Making Good Viral Videos

Friday, April 18th, 2008

Viral videos are an excellent way to generate some buzz about your brand. And it’s also a good way to save money in the process because your distribution costs are kept low. You’re not paying for print-runs, airtime, or pays-per-view/click, because most of the distribution is handled by the consumers themselves . So your content [...]

First Impressions

Thursday, March 13th, 2008

Is the old adage that first impressions count still valid when doing business in virtual worlds? You better believe it. Just because you can have movie star looks and a 15000 item wardrobe doesn’t mean you can shirk on the basics. I remember reading about a programmer that was attending a job interview in Second [...]

Marketing 101

Tuesday, March 11th, 2008

We’re currently putting together a new marketing package for Second Life developers and their clients. It’s amazing how many developers don’t seem to understand the first thing about marketing - that their job doesn’t end when the build is delivered, and it’s amazing how many of their clients don’t want to pay for it. It’s [...]

That Tingling Feeling

Tuesday, February 19th, 2008

Recently a friend sent me this ad for a motion graphics artist:
We require artists to have strong design sense in term of graphic design and motion, be able to work as a team, have a good working attitude. Technique/skills required: Adobe AE, Photoshop, Illustrator, and 3D studio max (these are all compulsary).
Salary: talk later.
Working hour: [...]

A Matter of Trust

Thursday, November 8th, 2007

Recently we had a potential client come to us through an unusual source. While it’s nice to be able to expand our client base the source of it created a potential problem: trust.

It’s Easier Being Green

Monday, May 14th, 2007

One of the things I love about film-making in Second Life is the ability to do easy green/blue screen work. The chore of lighting a scene perfectly is essentially removed thanks to Second Life’s ‘full bright’ setting for materials. By setting that, I know the green screen is evenly lit, no matter how I set [...]


 

 

 

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