Checking Out… The Rezzable Gallery
I like exploring, and I like galleries, so when I discovered that there was an entire Rezzable sim that was one big gallery, I just had to check it out.
Well, the entry point is pretty. I do feel a bit like I’m inside an android’s guts. When I got bored with watching each individual ring in the tubes rez one after the other, I hit the handy teleport prompt and arrived at the gallery proper.
I’m not sure what I expected. With the Rezzable reputation for stunning builds, and after the visually dramatic entry point, the actual gallery itself is something of a letdown. It’s basically just a corridor that loops back onto itself, with copies of well-known objects for sale.
And since I was there to see, not shop, the place got dull rather quickly.
But the Dark Room was nice.
Beyond that, I didn’t find much else point to hanging around. Nothing to explore, no reward when you try.
I’m not just talking about freebies, but about the satisfaction and fun to be had when you stumble upon an easter egg. Greenies, and Carnival of Doom, to name two, are examples of great Rezzable sims because of their excellent build and design. There is a story in those sims, sometimes overt, sometimes implied, that encourages the visitor to poke around and find out more about what’s happening.
Not here. This isn’t so much a gallery as a showroom. The problem is, the Rezzable sims are already the best showrooms they have for their products. If they’re going to showcase their best builds in one place, then that’s exactly what they need to do: showcase them. Not just plonk them down in a row without context or even background (talk about the hows and whys maybe?). Help the visitor connect to the works on display.
At tour’s end I sat by the gorilla and dangled my legs in the water. He wasn’t for sale, though.
Check out the Rezzable Gallery for yourself here.