All prices to be converted to Euro beginning March 31st,2008.
Due to the fluctuating US dollar, Skribe Productions will begin charging for all services in Euros effective Monday, 31st March, 2008. Prices will be set based roughly upon the exchange rate as it was at the beginning of 2008. ie. At a minimum of seventy (70) Euro cents to one United States dollar. In the event that the US dollar is higher than 70 Euro cents on the date of the switch that amount instead will become the exchange rate,
Contracts signed before March 31st for work to be completed in April and beyond will charged in US dollars.
Tags: currency, euro, money, news release, press release
Is the old adage that first impressions count still valid when doing business in virtual worlds? You better believe it. Just because you can have movie star looks and a 15000 item wardrobe doesn’t mean you can shirk on the basics. I remember reading about a programmer that was attending a job interview in Second Life. He showed up in a t-shirt and jeans and he was told, by the secretary, to go away and change into a suit. He did and he got the job. Would you?
Tags: Advice, Business, etiquette, Second Life, virtual worlds
We’re currently putting together a new marketing package for Second Life developers and their clients. It’s amazing how many developers don’t seem to understand the first thing about marketing – that their job doesn’t end when the build is delivered, and it’s amazing how many of their clients don’t want to pay for it. It’s just stupid to spend upwards of $20k on a major Second Life build and then have it sit mostly empty because you refused to market it properly. Would you spend that sort of money on a real world project and not market the chrome out of it?
Tags: Business, Marketing, rant, Second Life, virtual worlds