Why I Work in Second Life

Recently a few people have been wondering why I made the shift from doing real world video production and take the incredible risk to move into making machinima, mainly in Second Life. Well here’s something I wrote 3 years ago that is kinda indicative of what real world video production had become for me:

You know you’ve made the right decision to turn down a job directing a commercial when:

  1. It’s exactly the same people that screwed up last year’s attrocity.
  2. One of the producer’s ideas for Harmony Week is a scene involving a burning flag.
  3. The 1st AD doesn’t know what a call sheet is.
  4. The DoP doesn’t think they need a call sheet on a project that is shot over three days using seven locations and a cast and crew of ten.
  5. None of the actors have done any acting before.
  6. The script involves a sparking electrical cable.
  7. The power company doesn’t want to be involved.
  8. One of the actors pulls out six hours before principal photography is due to start due to a religious belief.
  9. The grip has pulled out, because he hasn’t been paid by the producer for a past production, and hasn’t told anyone on the production team.
  10. The commercial was designed by committee.

The choice was actually kinda easy.

About the Author: skribe

Based in Perth, Australia, Antonio Barimen (aka skribe) is a writer, digital media consultant and social media producer.

He is available to help you develop social marketing and digital media strategies, improving communication between staff, partners and suppliers or just increasing the number of fans on Facebook. He has developed successful digital and social media projects for clients including CBS, Evian, Procter & Gamble, Discovery Networks, Pernod Ricard and American Express.

Connect with him on Twitter or Google Plus.
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Post Under skribe productions February 3, 2008

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