Why I Work in Second Life

Recently a few people have been wondering why I made the shift from doing real world video production and take the incredible risk to move into making machinima, mainly in Second Life. Well here’s something I wrote 3 years ago that is kinda indicative of what real world video production had become for me:

You know you’ve made the right decision to turn down a job directing a commercial when:

  1. It’s exactly the same people that screwed up last year’s attrocity.
  2. One of the producer’s ideas for Harmony Week is a scene involving a burning flag.
  3. The 1st AD doesn’t know what a call sheet is.
  4. The DoP doesn’t think they need a call sheet on a project that is shot over three days using seven locations and a cast and crew of ten.
  5. None of the actors have done any acting before.
  6. The script involves a sparking electrical cable.
  7. The power company doesn’t want to be involved.
  8. One of the actors pulls out six hours before principal photography is due to start due to a religious belief.
  9. The grip has pulled out, because he hasn’t been paid by the producer for a past production, and hasn’t told anyone on the production team.
  10. The commercial was designed by committee.

The choice was actually kinda easy.

About the Author: skribe

Antonio (aka skribe) has recently recovered from pleural empyema caused by pneumonia. He is a film-maker, digital media consultant and social media producer. skribe's clients have included CBS, Evian, P&G, Discovery Networks, Pernod Ricard and American Express. When he is not being a dad to his two boys he likes to pretend that he is a capable PC gamer.

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Post Under skribe productions February 3, 2008

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