Why I Work in Second Life
Recently a few people have been wondering why I made the shift from doing real world video production and take the incredible risk to move into making machinima, mainly in Second Life. Well here’s something I wrote 3 years ago that is kinda indicative of what real world video production had become for me:
You know you’ve made the right decision to turn down a job directing a commercial when:
- It’s exactly the same people that screwed up last year’s attrocity.
- One of the producer’s ideas for Harmony Week is a scene involving a burning flag.
- The 1st AD doesn’t know what a call sheet is.
- The DoP doesn’t think they need a call sheet on a project that is shot over three days using seven locations and a cast and crew of ten.
- None of the actors have done any acting before.
- The script involves a sparking electrical cable.
- The power company doesn’t want to be involved.
- One of the actors pulls out six hours before principal photography is due to start due to a religious belief.
- The grip has pulled out, because he hasn’t been paid by the producer for a past production, and hasn’t told anyone on the production team.
- The commercial was designed by committee.
The choice was actually kinda easy.Tags: film-making, funny, humour, Second Life